01-16-2015, 09:23 PM
(12-19-2014, 10:47 AM)sebbs Wrote:(12-11-2014, 09:58 AM)mumitroll Wrote: Could you prove an example task for gathering? :)
Will look something like the following.
-- Inventory Based Count
[0] = {
["mode"] = "Gather";
["markerType"] = "botanyMarker";
["marker"] = "Test 1";
["useStealth"] = "1";
["itemId"] = 5380;
["itemCount"] = 50;
["gearset"] = 2;
["gatherItemName"] = "Maple Log";
["location"] = {
["map"] = 148;
["mesh"] = "Central Shroud";
["x"] = 76.23959350586;
["y"] = 4.3239574432373;
["z"] = -196.32092285156;
};
};
This will count in items in your inventory regardless of the start quantity.
**This can also be used in duty grinds to count tome's or gil**
-- Level Based
[1] = {
["mode"] = "Gather";
["markerType"] = "botanyMarker";
["marker"] = "Test 1";
["useStealth"] = "1";
["itemId"] = 5380;
["maxLevel"] = 6;
["gearset"] = 2;
["gatherItemName"] = "Maple Log";
["location"] = {
["map"] = 148;
["mesh"] = "Central Shroud";
["x"] = 76.23959350586;
["y"] = 4.3239574432373;
["z"] = -196.32092285156;
};
};
If you reach a certain level it will move to the next step.
**Currently Researching how to discover gathering items**
Gearset switch is an option for multi class gathering/Grinding.
Here ya go.