It is very good.
Im trying configure it for fishing now.
Using for gathering.
Testing example with Red Coral + Hammerhead Shark.
Based on item count. There will be bugs I think - it stopped count sharks and fishing still.
Is possible make it based on time on the marker?
Im trying configure it for fishing now.
Using for gathering.
Testing example with Red Coral + Hammerhead Shark.
Based on item count. There will be bugs I think - it stopped count sharks and fishing still.
Is possible make it based on time on the marker?
Code:
-- Persistent Data
local multiRefObjects = {
} -- multiRefObjects
local obj1 = {
["tasks"] = {
[0] = {
["mode"] = "Fish";
["markerType"] = "fishingMarker";
["marker"] = "Fishing - Isles";
["useStealth"] = "1";
["itemId"] = 5462;
["itemCount"] = 15;
["gearset"] = 16;
["location"] = {
["map"] = 138;
["mesh"] = "Western La Noscea";
["x"] = 259.79650878906;
["y"] = -22.75;
["z"] = 212.10339355469;
};
};
[1] = {
["mode"] = "Fish";
["markerType"] = "fishingMarker";
["marker"] = "Fishing - The Silver Bazar";
["useStealth"] = "0";
["itemId"] = 4893;
["itemCount"] = 15;
["gearset"] = 16;
["location"] = {
["map"] = 140;
["mesh"] = "Western Thanalan";
["x"] = 63.146209716797;
["y"] = 45;
["z"] = -231.60021972656;
};
};
};
}
return obj1