(01-23-2015, 09:26 AM)saik1992 Wrote:(01-23-2015, 01:58 AM)Cichard Wrote: could you stagger the independants. have 1 bot go in and attack the boss others are waiting at previous not in combat locations wtih long wait times. after a specific amount of time the next bot goes in have it how ever long it takes for the first metor to kil the first person. then the next bot comes in before she resets and her health goes back up.
Ugh, you didnt do T9 alot did you?
I've been working on it, to be honest, for quite a while.
I managed to get her to the 2nd Phase of Meteors, referred as "group meteors".
There is a really easy way to do Phase 1.
Stack all Bots, get the timings for her mechanics, and rather than having all Bots spread, calculate when the first meteor mark will disappear, then let all Bots run to the next location, where you drop another meteor, ect.
The problem is: There are some parts where Nael will jump. You will need Spread profiles to have the bots to actually spread for following mechanics:
Dalamud Dive, Raven's Ascent (Beak debuff), Meteor Streams
I'm basically stacking the first 3 Meteors (shouldnt get more than 3!) in a way that I can then spread all 8 Bots for the Green Golem Meteor marks, it doesnt matter which bot gets them, the important part is to have all bots spread except healers (they cant get green marks) because else it's a wipe.
After that I'll have 3 groups, 1 with 6 bots, 2 with 1 and 3 with 1.
Group 1 kills the first spawning Golem, then moves on to the 2nd, then the 3rd.
Group 2 pulls his golem away so he's safe and can't eat any other golem.
Group 3 pulls the 3rd Golem to the 3 meteors and feeds them.
I'm not getting past this because after this there actually is a Point where it depends on timing alot, 1 little lag will screw you! + the method I used for the first set of golems can't be used because there are more meteors, and less free space.
I'm wondering if some extra functions on the bot may help?
example:
1) If Target ID does "X" skill (X would be a dropdown list / or you could type the skill) d> Do "Action".
Action would be for example "Move to position X,Y,Z,H"
1) If Player ID has rock icon on him,"Move to position X,Y,Z,H"
I don't know if these are possible though, maybe someone more technical has some idea of how these mechanics can be coded.