Hi Bandit, can you explain how this profile works? Ive looked at the code and cant work it out.
It seems to repeat this 11 or 12 times etc
["doWait"] = true;
["radius"] = 360;
["taskFunction"] = "ffxiv_duty_kill_task.Create";
["waitTime"] = 2000;
["failtime"] = 10000;
["doKill"] = true;
["startPos"] = {
["General"] = {
["y"] = 10.826963424683;
["x"] = -0.00015022978186607;
["z"] = -248.95567321777;
["h"] = 0.011175394058228;
};
};
["bossIDs"] = "2775";
But whats weird is the behavior when running it *i.e everything is fine they dps it down to like 90% or so then they all leave the arena and go to the enxt stage (why i cant work out)
There is also this in the B profile:
-- 2nd boss kill(Adds Team)
[2] = {
["doWait"] = true;
["radius"] = 360;
["prioritize"] = true;
["taskFunction"] = "ffxiv_duty_kill_task.Create";
["waitTime"] = 10000;
["failtime"] = 12000;
["killto%"] = 85;
["doKill"] = true;
["startPos"] = {
["General"] = {
["y"] = 10.826963424683;
["x"] = -0.00015022978186607;
["z"] = -248.95567321777;
["h"] = 0.011175394058228;
};
};
["bossIDs"] = "2775";
};
-- 2nd boss kill(Adds Team) (adjust killto for your dps levels)
[3] = {
["doWait"] = true;
["radius"] = 360;
["prioritize"] = true;
["taskFunction"] = "ffxiv_duty_kill_task.Create";
["waitTime"] = 2000;
["failtime"] = 10000;
["killto%"] = 85;
["doKill"] = true;
["startPos"] = {
["General"] = {
["y"] = 10.826963424683;
["x"] = -0.00015022978186607;
["z"] = -248.95567321777;
["h"] = 0.011175394058228;
};
};
["bossIDs"] = "2775";
};
-- 2nd boss kill(Adds Team) (adjust killto for your dps levels)
[4] = {
["doWait"] = true;
["radius"] = 360;
["prioritize"] = true;
["taskFunction"] = "ffxiv_duty_kill_task.Create";
["waitTime"] = 2000;
["failtime"] = 10000;
["killto%"] = 85;
["doKill"] = true;
["startPos"] = {
["General"] = {
["y"] = 10.826963424683;
["x"] = -0.00015022978186607;
["z"] = -248.95567321777;
["h"] = 0.011175394058228;
};
};
["bossIDs"] = "2775";
};
What does the ["killto%"] = 85; represent in each of these? should they be configured to various stages of the fight? i.e 90% 75% 50% or something? if so what is the trigger to look out for for each % value?
It seems to repeat this 11 or 12 times etc
["doWait"] = true;
["radius"] = 360;
["taskFunction"] = "ffxiv_duty_kill_task.Create";
["waitTime"] = 2000;
["failtime"] = 10000;
["doKill"] = true;
["startPos"] = {
["General"] = {
["y"] = 10.826963424683;
["x"] = -0.00015022978186607;
["z"] = -248.95567321777;
["h"] = 0.011175394058228;
};
};
["bossIDs"] = "2775";
But whats weird is the behavior when running it *i.e everything is fine they dps it down to like 90% or so then they all leave the arena and go to the enxt stage (why i cant work out)
There is also this in the B profile:
-- 2nd boss kill(Adds Team)
[2] = {
["doWait"] = true;
["radius"] = 360;
["prioritize"] = true;
["taskFunction"] = "ffxiv_duty_kill_task.Create";
["waitTime"] = 10000;
["failtime"] = 12000;
["killto%"] = 85;
["doKill"] = true;
["startPos"] = {
["General"] = {
["y"] = 10.826963424683;
["x"] = -0.00015022978186607;
["z"] = -248.95567321777;
["h"] = 0.011175394058228;
};
};
["bossIDs"] = "2775";
};
-- 2nd boss kill(Adds Team) (adjust killto for your dps levels)
[3] = {
["doWait"] = true;
["radius"] = 360;
["prioritize"] = true;
["taskFunction"] = "ffxiv_duty_kill_task.Create";
["waitTime"] = 2000;
["failtime"] = 10000;
["killto%"] = 85;
["doKill"] = true;
["startPos"] = {
["General"] = {
["y"] = 10.826963424683;
["x"] = -0.00015022978186607;
["z"] = -248.95567321777;
["h"] = 0.011175394058228;
};
};
["bossIDs"] = "2775";
};
-- 2nd boss kill(Adds Team) (adjust killto for your dps levels)
[4] = {
["doWait"] = true;
["radius"] = 360;
["prioritize"] = true;
["taskFunction"] = "ffxiv_duty_kill_task.Create";
["waitTime"] = 2000;
["failtime"] = 10000;
["killto%"] = 85;
["doKill"] = true;
["startPos"] = {
["General"] = {
["y"] = 10.826963424683;
["x"] = -0.00015022978186607;
["z"] = -248.95567321777;
["h"] = 0.011175394058228;
};
};
["bossIDs"] = "2775";
};
What does the ["killto%"] = 85; represent in each of these? should they be configured to various stages of the fight? i.e 90% 75% 50% or something? if so what is the trigger to look out for for each % value?