Not sure about the part that no mesh causes it to happen. I use beta bot on my main for click to travel and Assist + Radar function only. After about 3-4 hours game play which includes running around the zone and do FATEs and teleporting ( using in game teleport ) to different zone to gather, the bot would locks up the game. Quit the bot at this moment doesn't help with game issue. FF14 client would almost lock up and I have to kill the process.
hmmm for those that it starts going crazy I just reload lua modules and it has always stopped and fixed itself so happens maybe temp solution till they find root causemine happens on occassion when teleporting to housing sometimes its fine other times it starts spamming in console about not enough memory I reload and it goes back to normal
and thats the beta version ofcourse
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(08-11-2014, 04:16 PM)TauTau Wrote: confirmed, duty runs well with beta vs. live. Now we only need a launcher ;)
Follow the directions
here. Working great. Just remember to update our beta bot folder once in a while
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How about Specific Fate hunting? would be very helpful for Animus grinding
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just mesh the fate you want to do or blist the fates you dont want to do.
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08-12-2014, 11:05 AM
(This post was last modified: 08-12-2014, 11:06 AM by Shaolin2.)
it would help when the Beta Bot write the Log to a file. or we can copy&Paste from the Console.
- Live or Beta version: Beta Version
- Additional lua modules? which ones ?: None
- Botmode: Assist
- Skillprofile: modified BRD 3.0 with filter
- Switching maps?: switchet several Maps for hunting with Radar then a Full run in Coil T9
- Record Mesh / Change Mesh is activated while it happens?: no Meshs and no Recording
- Default mesh loaded at the time it happened?: no i have no Meshes
- Any other info that helps?: the error coms after leave T9 no Mesh load in North Shroud. i have a empty Nav folder.
a short question existing Beta Meshes oder use you all the Live Meshes?
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(08-12-2014, 07:40 AM)fxfire Wrote: More infos on the memory leak bug please ...everything that you can spot..console messages...something special to do in order to reproduce it ...need infooooozzz
Problem is the Console log fills up with the memory error within seconds, so is there another way to view more in the log?
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08-12-2014, 11:29 AM
(This post was last modified: 08-12-2014, 12:28 PM by Daniel_H.)
(08-12-2014, 11:05 AM)Daniel_H Wrote: (08-12-2014, 07:40 AM)fxfire Wrote: More infos on the memory leak bug please ...everything that you can spot..console messages...something special to do in order to reproduce it ...need infooooozzz
Problem is the Console log fills up with the memory error within seconds, so is there another way to view more in the log?
So I managed to reload lua mods before it filled up, and it contains.
Code:
"MAP CHANGED"
"Loading Navmesh : Limsa (Upper)"
"**ERROR**: Error while trying to load Navmesh: PATH\\Navigation\\Limsa (Upper)"
"No default Navmesh found for this map, Initializing a new NavMesh"
"Empty NavMesh created..."
failed with not enough memory
failed with not enough memory
failed with not enough memory
failed with not enough memory
failed with not enough memory
failed with not enough memory
failed with not enough memory
The "failed with not enough memory" repeats until you close FFXIVMinion, Reload LUA Modules or zone into an area that has a mesh.
I'll try to see if I can find a way to replicate it.
EDIT : I use four bots so it could be sped up (how long you need to wait), but standing in a zone without a mesh for a while causes the error to appear.
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This just happened to me: been to North Shroud, and noticed map was set to none. When I entered area, I got the memory message. I have quite some meshes missing from the drop down, including North Shroud, though it is in the Navigation folder. When I reload the bot, I get a message about "no default Navmesh for this map" and it initializes an empty one. I restarted game and bot, still couldn't load that map.
I then copied over that map from live, and it loaded. Maybe that helps