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Duty Finder update
#11
-- Persistent Data
local multiRefObjects = {

} -- multiRefObjects
local obj1 = {
["Category"] = 1;
["Encounters"] = {

am i doing it wrong? its not finding the duty that way.
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#12
(06-24-2015, 01:26 PM)RLitwjek Wrote:  -- Persistent Data
local multiRefObjects = {

} -- multiRefObjects
local obj1 = {
["Category"] = 1;
["Encounters"] = {

am i doing it wrong? its not finding the duty that way.

I put it on top of map id, but idunno if that makes a difference, still works.
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#13
K gonna try it now.
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#14
:D working now, thanks everyone!
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#15
IVe done this for regular Sastasha and when i get in the dungeon with the bots enabled nothing happens. Any Ideas ?

-- Persistent Data
["Category"] = 1;
local multiRefObjects = {

} -- multiRefObjects
local obj1 = {
["Encounters"] = {
[1] = {
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#16
(07-02-2015, 10:30 PM)Galacto Wrote:  IVe done this for regular Sastasha and when i get in the dungeon with the bots enabled nothing happens. Any Ideas ?

-- Persistent Data
["Category"] = 1;
local multiRefObjects = {

} -- multiRefObjects
local obj1 = {
["Encounters"] = {
[1] = {

Move ["Category"] = 1; under local obj1 = {
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#17
works good thanks. ... quick question are all the characters supposed to be in the air. from the instructions on the instructions page only the tank appears to be in the air

hmm never mind ..think thats the way its supposed to be.. thanks again ;-)
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#18
they should all be at what ever coords xyz thats set to the profile. but you have to look at each screen, one screen looking at another bot may look like they are on the ground but really in air.
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