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4868 is the food id, its also on a 25 minute timer not 30
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I agree on the "food" ID but could not manage to finde a buff ID. Anyhow, isLeader could be used as indicator.
Personally I would only run the BirdDude when grinding solo. Therefore not beeing in a party (+ leader) would be a good indicator to poll.
I love the drop down list for the food that's in my inventory. Thank you for this module. I might be able to finally free up some inventory space by using all my food.
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Been waiting for a food-buff addon. Thank you.
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Ya I'm just using the v.2 for chocobo. It doesn't have a buff icon so I can't give you that. It just tries to summon over and over because I assume it's checking for a food buff. Sorta works now but would be great for this to officially support chocobo pet. I love how it only repairs the broken piece of gear so you're not wasting money repairing all at all times. This is a fantastic tool.
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(11-14-2013, 02:48 PM)Textytext Wrote: Ya I'm just using the v.2 for chocobo. It doesn't have a buff icon so I can't give you that. It just tries to summon over and over because I assume it's checking for a food buff. Sorta works now but would be great for this to officially support chocobo pet. I love how it only repairs the broken piece of gear so you're not wasting money repairing all at all times. This is a fantastic tool.
its the same amount of gil if you fix them all at once or just broken gear.. and im pretty sure it only fixes the peices that hit 10%
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Repairing just one piece at a time is cheaper than repairing everything ya? And if you repaired everything every time, it would be more than repairing them individually because they don't break at the same pace, but they would all be at least slightly damaged if one piece we 10% or so ya?
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11-14-2013, 05:04 PM
(This post was last modified: 11-14-2013, 05:07 PM by Cichard.)
(11-14-2013, 03:20 PM)Textytext Wrote: Repairing just one piece at a time is cheaper than repairing everything ya? And if you repaired everything every time, it would be more than repairing them individually because they don't break at the same pace, but they would all be at least slightly damaged if one piece we 10% or so ya?
its not cheaper....
the price varies on how broken hte item is. If you have an item thats repaired at 10% say it costs 100 gil to repair it. and at 90% it costs 10gil to repair it. see what happens here.. you can either wait to 10% and repair it for 100gil or repair it at 90% for 10gil 10 times for total of 100 gil. this is how the system works. but tahts beyond the point. the toolbox only repairs items that hit what every % you set it at. so if you ahve 3 items that hit 10% it will only repair those 3 items. then when the next item hits 10% it will repair that item. and repair all just adds up the total cost of each item that needs to be repaired. so if you have 10 items 5 at 100gil 5 at 50 gil 500+250=750 gil. if you fixed them 1 at a time it still would cost you 750 gil.