06-29-2015, 05:38 AM
I need to edit a few duties I have so it will move my team into the battlefield only long enough to get aggro (and not stay to be killed) by the mob(s), then move back to a safe position. Can someone explain what my layout for that step should look like with an example or something? I'd greatly appreciate it. TYVM :)
I'd assume I would have an extra step to get back to safe position also, I just didn't want to experiment all night.
Thanks again!
My problem is an Ifrit HM profile I got in a pack - he gets stuck in the middle AoE'ing after Nails and so my team just moves to the loot step and gets killed
This is what it looks like:
-- Persistent Data
local multiRefObjects = {
} -- multiRefObjects
local obj1 = {
["Category"] = 4;
["Encounters"] = {
[1] = {
["doWait"] = true;
["radius"] = 25;
["failTime"] = 20000;
["taskFunction"] = "ffxiv_duty_kill_task.Create";
["waitTime"] = 3000;
["doKill"] = true;
["startPos"] = {
["General"] = {
["y"] = 8.34;
["x"] = 34.07;
["h"] = -0.97;
["z"] = -6.62;
};
};
["bossIDs"] = "";
};
[2] = {
["radius"] = 5;
["waitTime"] = 3000;
["failTime"] = 5000;
["taskFunction"] = "ffxiv_task_loot.Create";
["startPos"] = {
["General"] = {
["x"] = 5;
["y"] = 0;
["z"] = 0;
["h"] = -1.6000000238419;
};
};
["lootid"] = 202;
};
};
["MapID"] = 292;
["EncounterIndex"] = 1;
}
return obj1
I'd assume I would have an extra step to get back to safe position also, I just didn't want to experiment all night.
Thanks again!
My problem is an Ifrit HM profile I got in a pack - he gets stuck in the middle AoE'ing after Nails and so my team just moves to the loot step and gets killed
This is what it looks like:
-- Persistent Data
local multiRefObjects = {
} -- multiRefObjects
local obj1 = {
["Category"] = 4;
["Encounters"] = {
[1] = {
["doWait"] = true;
["radius"] = 25;
["failTime"] = 20000;
["taskFunction"] = "ffxiv_duty_kill_task.Create";
["waitTime"] = 3000;
["doKill"] = true;
["startPos"] = {
["General"] = {
["y"] = 8.34;
["x"] = 34.07;
["h"] = -0.97;
["z"] = -6.62;
};
};
["bossIDs"] = "";
};
[2] = {
["radius"] = 5;
["waitTime"] = 3000;
["failTime"] = 5000;
["taskFunction"] = "ffxiv_task_loot.Create";
["startPos"] = {
["General"] = {
["x"] = 5;
["y"] = 0;
["z"] = 0;
["h"] = -1.6000000238419;
};
};
["lootid"] = 202;
};
};
["MapID"] = 292;
["EncounterIndex"] = 1;
}
return obj1