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[BETA] SkillManager & Combat API Update [IMPORTANT]
#81
SkillManager is officially updated, no more updates necessary. Will temporarily leave this thread open for problems, or you can post support topics.
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#82
So by officially updated do you mean we dont manually do it now?

Sorry sort of confused and new to this.
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#83
Can anyone please post the most current Skillmanager.lua, not one from like months ago either, the one I was using this morning was workign so great. That is, right before i hit update just before going into Alex Savage with my static like an idiot... Ace, I'm sure you have a copy?
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#84
I was toying around with the new skillmanagers and I've a question Ace:
- Since Next Skill ID has been taken out, how do we make combo chain? Using "Previous Combo Skill ID" to make sure that your chain is in order?
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#85
Chain works perfect now. Just set chain.
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#86
hmm for some reason its trying to use windbite and venmous bite way before opener which is weird because they are like 12 skils down, offgcds and gcds between. its messing up my opener usually doing barrage+windbite the first time, afetr that it will do the combo properly. had to chnage CD Is Rdy: 3558 to CD Is NOT RDY: 3558 Time < 2 to even get B+Emp to work.
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#87
(07-23-2015, 03:40 PM)Bricks Wrote:  i set barrage+emp to chain and it just stops. ive been playing with it for hour and not only will it not cast barrage before mp but it skips down to skills further down the list. now i think its just my fault, theres no real instructions on the all of the new skill manager features correct? can someone help with with barrage+emp, lmao sound like a total noob but ive tried it many ways.

Lol check out mine bro!

p.s. I had same problem but I found a work around for it and its in my profile.

http://www.mmominion.com/Thread-Just-ano...rd-profile
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#88
It seems Shadow Flare is broken again with Queuing Enabled in the live version provided by the updater.
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#89
thanks alot. ill check it out, why put wm on filter tho did u try fwm?
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#90
Just re-upped, should be fixed now.
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