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LVL 30 - 60 Machinist Profile *Updated 11/6/15 3rd Version Release*
#41
(10-28-2015, 02:51 PM)asiangirl Wrote:  I didn't see you mention it, but when is the bot activating rapid fire? Since that's an extremely pivotal point in the DPS differences. It should come after the initial burst when wildfire activates. You get your reassembled cleaner shot, followed by the ciochet, and then when things slow down after that opening burst, you pop rapid fire to keep the burst up.

Also I didn't see you mention hyper charge, I'm assuming you would have me manually cast correct?


I'm always happy to give feedback as I hope to give constructive feedback as I have cleared all content including A4S on both BRD and MCH.

Rapid Fire is set to activate right after Wildfire activates. I went ahead and added Hypercharge to activate when Hawk's Eye CD is unavailable, so it should activate right after you activate Hawk's Eye or Blood for Blood.
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#42
Just wanna say "Thank you" for the continual work in optimizing this rotation!
May have to switch over from bard now ^^
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#43
(10-28-2015, 03:04 PM)YellowcarQueen Wrote:  
(10-28-2015, 02:51 PM)asiangirl Wrote:  I didn't see you mention it, but when is the bot activating rapid fire? Since that's an extremely pivotal point in the DPS differences. It should come after the initial burst when wildfire activates. You get your reassembled cleaner shot, followed by the ciochet, and then when things slow down after that opening burst, you pop rapid fire to keep the burst up.

Also I didn't see you mention hyper charge, I'm assuming you would have me manually cast correct?


I'm always happy to give feedback as I hope to give constructive feedback as I have cleared all content including A4S on both BRD and MCH.

Rapid Fire is set to activate right after Wildfire activates. I went ahead and added Hypercharge to activate when Hawk's Eye CD is unavailable, so it should activate right after you activate Hawk's Eye or Blood for Blood.

Is there any way to have rapid fire activate after ricochet, since that's when it is going to have the most impact since the wildfire rotation should look like this:

Wildfire > Slug Shot > Reassemble > Cleaner Shot > Ricochet > Rapid Fire > rest of rotation with OGCDs weaved in.


Not trying to be picky or demanding, just trying to help you create a monster, since out of all the developers you probably have the most potential to create something truly monstrous :).
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#44
(10-28-2015, 02:51 PM)asiangirl Wrote:  I'm always happy to give feedback as I hope to give constructive feedback as I have cleared all content including A4S on both BRD and MCH.
How close do you think this CR is to being usable in Alex Savage?

If it is partly usable, what things would you be doing manually vs letting the bot do?
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#45
(10-28-2015, 07:43 PM)Burn Wrote:  
(10-28-2015, 02:51 PM)asiangirl Wrote:  I'm always happy to give feedback as I hope to give constructive feedback as I have cleared all content including A4S on both BRD and MCH.
How close do you think this CR is to being usable in Alex Savage?

If it is partly usable, what things would you be doing manually vs letting the bot do?

I haven't used this particular profile in AS (as most of the time I am 100% manual), however the critiques I am making are based on the optimal rotation (which may not be 100% possible to automate due to the way the skill manager works).

By critiquing the profile I am simply helping YCQ milk the most potential out of the script as possible in order to make something insanely good.

As it stands (I haven't tested since most recent changes), I fairly certain that as long as you do not make any errors (human errors like getting hit by pools etc), that the profile should be sufficient in clearing A1S as long as your static is not relying on you to be a DPS monster. As for A2S and beyond, seeing as to hit enrage you generally should aim for 1550 by split in A3S, I wouldn't recommend it for A3S or beyond. I may stand corrected if YCQ is able to implement the rapid fire suggestion that I pointed out in my previous post .

TL;DR:
You can probably use it to clear A1S if you use your brain as well as the profile.
If YCQ can implement the changes that I pointed out in my previous reply, you will definitely be able to clear AS with the profile.
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#46
Few issues I noticed, it's still not using reassemble on the cleaner shot in the opener., and if possible the rapid fire suggestions I mentioned and having wildfire start with cleaner shot, then ricochet, rather than after hot shot.

So it would be like...

Pre cast buffs
Hot Shot > Quick Reload > Split Shot > Reload > Wild Fire > Slug Shot > Reassemble > Cleaner Shot > Rapid Fire > Ricochet > Gauss Round > Then Weave Head Graze and Blank in between the next 3 skills in Rapid Fire.
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#47
(10-28-2015, 10:19 PM)asiangirl Wrote:  Few issues I noticed, it's still not using reassemble on the cleaner shot in the opener., and if possible the rapid fire suggestions I mentioned and having wildfire start with cleaner shot, then ricochet, rather than after hot shot.

So it would be like...

Pre cast buffs
Hot Shot > Quick Reload > Split Shot > Reload > Wild Fire > Slug Shot > Reassemble > Cleaner Shot > Rapid Fire > Ricochet > Gauss Round > Then Weave Head Graze and Blank in between the next 3 skills in Rapid Fire.

I'm off from work tonight and will have time to test it. I'm thinking I need to record what it's doing a few times and see if it is executing a consistent rotation already and what is it. Then I can make adjustments to the profile to have the bot execute closer to the optimal rotation you are suggesting. The rapid fire tweak is easy enough to do.
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#48
Yeah, I spent about 2-3 hours just testing the profile on several high end dungeons as well as A1S and A3S along with dummy parses. At the very lowest, the profile with turret out before hand and all buffs pre-cast, was hitting A1S faust for 980 DPS, which is extremely low for a MCH with BiS i208 minus weapon.

On average I would generally hit around 900-1050 with out manually casting anything except the turret and pre-cast buffs, which is still quite low for i208, which should be anywhere from 1200-1500 depending on buffs and encounter.

I did get a chance to actually test the profile in A1S and can confirm, that in a very average party, letting the profile go at it without manually casting anything, will yield roughly 917-950 total DPS, which is pushing it when it comes to meeting enrage.

If you have some sort of other contact method it might be easier to make suggestions and test things in real time rather than the back and forth forum correspondence, which I'm more than happy to do either way.

Thanks for your continued effort!
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#49
(10-29-2015, 03:37 PM)asiangirl Wrote:  Yeah, I spent about 2-3 hours just testing the profile on several high end dungeons as well as A1S and A3S along with dummy parses. At the very lowest, the profile with turret out before hand and all buffs pre-cast, was hitting A1S faust for 980 DPS, which is extremely low for a MCH with BiS i208 minus weapon.

On average I would generally hit around 900-1050 with out manually casting anything except the turret and pre-cast buffs, which is still quite low for i208, which should be anywhere from 1200-1500 depending on buffs and encounter.

I did get a chance to actually test the profile in A1S and can confirm, that in a very average party, letting the profile go at it without manually casting anything, will yield roughly 917-950 total DPS, which is pushing it when it comes to meeting enrage.

If you have some sort of other contact method it might be easier to make suggestions and test things in real time rather than the back and forth forum correspondence, which I'm more than happy to do either way.

Thanks for your continued effort!

Ya, I hadn't taken it through Alex Normal yet which is why I wasn't really aware of how low the dps was. It was doing the job for me in PVP so I figured it was ok, but I ran a few Alex Normal today and it's embarrassingly low.

I'm working on it right now and have this sequence down pat so far.

Hot Shot>Lead Shot>Quick Reload>Split Shot>Reload
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#50
Yeah, I was frankly surprised when I went into A1S and actually dipped below 1k on Faust, the people in the party immediately questioned me since I was at like 900 with i208, so I just blamed the lag and then next run did everything manually and hit upwards 1650+ haha.

It's great that you managed to force that sequence, and that's awesome progress considering that shows that you can force the skill manager to follow a sequence, albeit difficult I'm sure.

Following Reload you can do:

Wildfire > Slug Shot > Reassemble > Clean Shot > Ricochet > Rapid Fire > Split Shot > Gauss Round > Slug Shot > Head Graze > Split Shot > Blank > (((Disable Gauss))) > Clean Shot > Slug Shot > Split Shot > ((Wild Fire Ends // Re-enable Gauss // Quick Reload)).

An option to not force Gauss On/Off would be nice for stance dancing, since as it stands it either forces it to be on or off. Not sure if that can be changed or if you can weave stance dancing into the rotation.


Thanks for your efforts!

Also--

Couldn't find you on FB to add lol too many people with the same name, but you can add me: https://www.facebook.com/missmemelanie .
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