Posts: 21
Threads: 0
Joined: May 2014
Looks promising. We can use item when it get implement. Why is there a toggle for expand 1-4, will they be add to shortcut manager?
Posts: 266
Threads: 15
Joined: Apr 2014
The expand just opens the additional macro lines. Each group contains a total of 5 outputs for the macro, each macro can have 4 of these groups so the macro can consist of 20 outputs. The expand just makes it so I don't have to have 20 outputs of 4 lines each open to have to scroll thru.
Posts: 2,172
Threads: 65
Joined: Oct 2013
As Az says, it's just to make the UI cleaner and also it will bug out the dropbox if you have too many currently showing on one window.
Posts: 238
Threads: 9
Joined: Jul 2015
Something broke with the latest update to Skill Manager. Skill under the Macro system will only cast if it is on Self, but not Target. It will just spam "Invalid Target"
Posts: 21
Threads: 0
Joined: May 2014
marco target still malfunction.
Posts: 244
Threads: 6
Joined: Oct 2013
Problem I am still having with the macro system at the moment is if a mob dies mid macro it hangs even if I target another mob. Is there any way to work around this? Also couldn't get ground target to work (if it was supposed to because I know it's beta) as well as items unless there is a certain way of doing it that I am missing.
Posts: 244
Threads: 25
Joined: Feb 2014
I saw the new drop down as text command and item. Does it work yet?
Posts: 244
Threads: 6
Joined: Oct 2013
There are also buttons in skillbook for new item/new text command but I couldn't figure out how to get them to work plus the console kept spitting out an error about attempting to index global 'skill' (a nil value). So doubt they are fully implemented yet.
Posts: 244
Threads: 25
Joined: Feb 2014
Also, anyone know if the ground target actually working yet or still a place holder?
I tried to get flaming arrow trigger in macro but it doesn't seem to work.
Posts: 244
Threads: 6
Joined: Oct 2013
Nope didn't work for me either. Could see ground target marker but it never placed it after I set the delay extremely high.