I've been using the latest version in dungeons and there are now multiple bunnies fighting trash and adds during boss fights. Previous version had almost zero. I can't pinpoint when and why the bunnies occur. There are no bunnies though for single target bosses. Also, is it possible to ensure there is no mudra use below a certain health threshold for a single trash mob. I often find in dungeons that the trash mob often dies before the ninjitsu completes.
Thread Rating:
Haru [Ninja][Combat Routine]
|
05-13-2016, 04:37 PM
Found the opener issue last night, and corrected it. Working on refining jutsus a bit more before next release goes out, which will probably be tomorrow morning. Seems like some bad network conditions have been causing a mudra issue for the last couple of days, but I wanted to improve their speed a bit anyway, so I'm looking into both issues at the same time.
I will also add them to the consideration of cooldown usage, so they can be controlled by the user, via the Advanced tab, and the CD Tactics option. I was hoping to issue the new version today but I ran out of time and it hasn't been re-tested enough to issue out just yet.
05-13-2016, 07:54 PM
Thanks Ace.
05-13-2016, 11:37 PM
(This post was last modified: 05-14-2016, 12:04 AM by kieranguest94.)
What have people parsed on hummelfaust?
05-14-2016, 10:44 AM
(05-13-2016, 04:37 PM)Ace Wrote: Found the opener issue last night, and corrected it. Working on refining jutsus a bit more before next release goes out, which will probably be tomorrow morning. Seems like some bad network conditions have been causing a mudra issue for the last couple of days, but I wanted to improve their speed a bit anyway, so I'm looking into both issues at the same time. This looks promising. Also, is jugulate included in the CDs QT? will it be possible to separate it? for emergency stun mechanics so you can manually use it :)
05-15-2016, 07:02 PM
You can change the way jugulate operates in the first tab, with the stun/silence tactics.
05-22-2016, 02:10 PM
Any updates with positional monsters that don't need positionals like seph ex second phase?
Also opener still isn't working correctly. It is not weaving blood for blood and sometimes uses potions.
05-23-2016, 03:58 PM
Positional monsters and opener was adjusted in the last update like a week ago.
Restart MinionApp and check your version.
05-23-2016, 04:17 PM
(05-23-2016, 03:58 PM)Ace Wrote: Positional monsters and opener was adjusted in the last update like a week ago. Blood for blood just is not being popped at all until after duality aeolian edge/trick attack falls off. Or so i thought... I was using it last night and it never was popping them in A6S but i just tested it on a dummy and it popped blood4blood... So i might be mistaken here. I'll check it again next raid. But as far as the positional are concerned I just fought SephEx last night and it would use suiton but never pop trick attack in the second phase i had to do that manually. Which isn't a big deal. Just a QoL thing. Also another thing... This is just a suggestion I could be wrong.. But, wouldn't it be better to use blood for blood THEN internal release? If you do it in that order in the current opener internal release should be up still by the time duality hits because it is actually a 15 second duration buff and blood for blood is a 20 second. Even with the potion usage turned off by the time it gets to the duality portion IR will fall off before AE hits by like literally a second.
05-23-2016, 08:47 PM
IR doesn't affect duality, it cannot crit.
I will re-check the positional, maybe it wasn't in last upload. |
|
Users browsing this thread: 31 Guest(s)