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(04-04-2017, 03:32 AM)KroLeXz Wrote: Just finished testing! It's perfect now for what I use it for and I went through a full Void Arc with no issues. The manual teleport button doesn't work, but I never use it, I was just testing it for you - but the auto tele which is the important one in case the bot gets stuck worked like a charm. Auto raise and tele enabled has an interesting reaction, it appears as though I got raised (even does the animation) which in my case goes completely unnoticed in a 8 man party.
Is Auto raise also releasing??
I'll have a look at the button.
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Wait what, is "auto raise" raising you without even getting raised by other player?
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(04-04-2017, 06:37 PM)Leon Wrote: Wait what, is "auto raise" raising you without even getting raised by other player?
That's what I was asking. Need to know if its releasing over waiting for a raise.
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yes, it doesn't wait for a raise. It will release and than (from the sounds of it unintentional) if you have auto tele enabled it will tele you back but the animation is that of a raise. If you do end of changing it, can you make it an option - not having rez sickness is a plus!
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04-05-2017, 10:32 PM
(This post was last modified: 04-05-2017, 10:34 PM by HusbandoMax.)
v6:
Fixed Auto Raise Bug.
Removed Enable Settings.
(If enough people want a Auto Release option I will add it in. But for now its fixed to how it was intended)
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Fantastic and working great still, thanks for the continuous updates.
I notice you have plenty of maps for x64 made up as well. Any chance we could please see a Diadem map in the near future? I've tried recording one myself, using low danger on the islands and as much air cubes as possible but it doesn't seem to recognize the difference of height when I use your addon. I'm sure this is due to something I'm messing up with the map I recorded. If it helps I can upload what I have done with it and send a pm, not sure I'm allowed to post links as a normal member on the forums?
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Doubt this will happen. The zone is just too big. I dont want a 10GB mesh file or even crashing minion. And by the way, Diadem is dead content.
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05-24-2017, 06:03 PM
(This post was last modified: 05-24-2017, 06:04 PM by modena.)
(05-20-2017, 02:11 PM)Leon Wrote: Doubt this will happen. The zone is just too big. I dont want a 10GB mesh file or even crashing minion. And by the way, Diadem is dead content.
Unable to discern what significance or purpose your post holds, or why you're myopic in general. In any case I managed to fix the mesh myself. By the way, mesh files are nowhere near that size. Content is relevant or useful based on what the individual stands to gain from it. At least have a modicum of knowledge on the subject else it's just plain ignorant trolling.
Thanks HusbandoMax your PFA addon is working flawlessly for me now that I patched the issues on my end
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(05-24-2017, 06:03 PM)modena Wrote: (05-20-2017, 02:11 PM)Leon Wrote: Doubt this will happen. The zone is just too big. I dont want a 10GB mesh file or even crashing minion. And by the way, Diadem is dead content.
Unable to discern what significance or purpose your post holds, or why you're myopic in general. In any case I managed to fix the mesh myself. By the way, mesh files are nowhere near that size. Content is relevant or useful based on what the individual stands to gain from it. At least have a modicum of knowledge on the subject else it's just plain ignorant trolling.
Thanks HusbandoMax your PFA addon is working flawlessly for me now that I patched the issues on my end
@modena What did you patch? I use it for PotD and it's working quite well so far but any improvement is nice too.
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Dear Sir,
Would u like to do something that GW2 supported, I guess just a few codes need modify. and Thank you very much here.