07-08-2017, 01:48 PM (This post was last modified: 07-08-2017, 01:49 PM by ghostclaire.)
(07-08-2017, 12:23 PM)finalzero Wrote: Hello , thanks for the great profiles :)
is there any way to let Botany leveling 60-70 profile choose Gyr Abanian Wheat instead of bloodhemp ? if someone know please show me the way ; ; much appreciated
Open up the .lua file in an lua editor or notepad - either works.
Find where it says Bloodhemp in the code and change it to say Gyr Abanian Wheat.
For those of us following this thread, would you mind putting a date when you update the files so we are using the latest please? I am never sure what's new and download everything every time I come to the thread.
My Genetic the Peaks profile will not show on list in the in game navigation list. Its a .7z file is this the correct format? The peaks navigation file takes forever to load up as well.
Still having issues with mining in the Peaks. I deleted and re-installed Genetic's Peaks nav files and the default ones and still getting issues with the character just standing around. The Peaks nav files are taking much longer to load then any other as well. Attach is a SS of the console that I'm getting.
Having trouble with beech log in the 60-70 Botany profile. There is a node around 10.4, 13.5 that the bot skips and doesn't gather at all, leading to the it running back and forth between sets of nodes that aren't respawning because you need to gather that specific node it's skipping to make them appear again. Saw that someone reported this problem before and said that a mesh update fixed it for them, but it hasn't for me...
(07-08-2017, 11:20 PM)Hevelyn Wrote: Having trouble with beech log in the 60-70 Botany profile. There is a node around 10.4, 13.5 that the bot skips and doesn't gather at all, leading to the it running back and forth between sets of nodes that aren't respawning because you need to gather that specific node it's skipping to make them appear again. Saw that someone reported this problem before and said that a mesh update fixed it for them, but it hasn't for me...
It might be that the updated mesh is not actually loading. Manually try to reload again. I found that fix earlier in the thread.