Posts: 270
Threads: 6
Joined: Dec 2014
ohh does it. ill update it. i dont have that issue on mine
Posts: 46
Threads: 6
Joined: May 2017
Koppranickel sand is kinda broked , sometimes it works and sometimes it just runs back and forth , the FL - MG and Multi one both of them, im using your meshes for the peaks
Posts: 11
Threads: 1
Joined: Jun 2016
Just wondering, does something extra need to be done to get the multi profiles to work?
All the other profiles work great, but the multi one's just stand near the aetheryte for me.
The main ones I'm trying to use are Alyssum_multi and Twinsilk_multi.
Posts: 10
Threads: 1
Joined: Dec 2015
Does underwater gathering work yet? Tried to make a ruby cotton boll script, didn't seem to take at all.
Posts: 65
Threads: 4
Joined: Dec 2016
issue while gathering Molybdeeum ore , when the Ephemeral node pops up , profile wants to go to it , gets laggy , goes back to task one then the task it left off of to go to the spawned Ephemeral node,mines again , till it can take Ephemeral node again , and repeat
Posts: 270
Threads: 6
Joined: Dec 2014
someone else reported the issue with the twincoon and alyssum. looking into it now. building and fixing ruby sea bottox mesh. should fix koppranickel ore. ill fix the molybdenum ore too. thanks for the reports
will be a few hours <3
Posts: 270
Threads: 6
Joined: Dec 2014
learned a few new things with the navmeshes. idk if i want to but i could update it so they land smoothly at each node. no more deaths either etc. still working on ruby sea mesh atm
Posts: 270
Threads: 6
Joined: Dec 2014
updated [Bottox] The Ruby Sea with 100% cube and a custom macromesh for improved landing on shiitake mushroom, larch log and fixed koppranickel ore. working now on the other items in botany gathering for improved landing and less deaths. working on molybdenum ore
Posts: 11
Threads: 1
Joined: Jun 2016
Awesome to hear :D Thank you for the updates.
Posts: 13
Threads: 0
Joined: Jan 2015
Thanks for the update but the Koppranickel Ore still seems to have problems. It only goes to 2 of the spawn nodes and tend to get attack by monsters near it.