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Revolt Engine [Dungeons, Trials, Raids]
Would really like to buy this just to farm tokens, any of those features comin anytime in the near future?
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With Trust: by tomorrow. The 2 missing dungeons (Gulg & Amaurot) to be added.
Public duty finder: you will wait for at least 2 weeks, even if there are already beta profiles, you can't afk them in public.
Revolt, Dominion, Dailies, Poacher, Navigator, FPH & Scenery support on Bottox Discord.
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Mt. Gulg & Amaurot are available on Revolt with Trust system.

During the next week, we'll polish all of them, add specific positioning per job, and progressively add real mechanics support, that way we should soon be able to run those profiles through duty finder.
Revolt, Dominion, Dailies, Poacher, Navigator, FPH & Scenery support on Bottox Discord.
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On 'The Bowl of Embers' both regular & hard, my character typically dies. It runs to the edge and dies, and then on hard, it stands in all the bad. Does anyone else have this issue? Currently playing as a Bard.

Also, how come this doesn't include a lot of the other things such as Praetorium or Snowcloak?
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I am having an odd issue with me ACR functions dumping and not working a few minutes into dungeons since the last update. I checked everything I could think of to make sure I was not doing something stupid. Anyone else know anything about this?
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@Murgytyler
We switch to next engine revision in a few days. All profiles go to trash, and will be progressively replaced by new ones that support all mechanics and avoidances.
Then all content from ARR, HW, SB, SHB will be added for Duty Finder (sync/unsync)/Squads/Trust.

Then, we'll work on the trials. The trials you see right now on Revolt are only a proof of concept.

@Mikejmaz when it happens, open your console. It should show an error. Those last 2 days, people using PLD ACR profile had errors. It's maybe not fixed yet.
Revolt, Dominion, Dailies, Poacher, Navigator, FPH & Scenery support on Bottox Discord.
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Been using the free version with squadrons and finding that targeting is constantly changing between enemies.
Gets into a fight with 2+ enemies, and it won't always stay on the same target until dead. Causing a lot of deaths and looks very bad switching target so quick and constantly.

Any suggestions to stop it? I have stopped any other addons, restarted the whole of minion and still experience it time to time.

A request, add a button to turn off looting.

Furthermore, there is a rock near the beginning of the instance that you can get stuck on. See picture.

[Image: stuck-position.png]
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Am getting the constant changing of targets as well, it's not causing any issues but wasn't sure if it's supposed to do this or not.
Very nice add on BTW /thumbsup
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last boss of dohn mheg the bot always ends up falling at some point of the tightrope thing and will then just continually throw itself into the hole over and over until wipe
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I've also had issues with Dohn Mheg but need to pay more attention to what they are. Seen wipes on first boss, not grabbing tethers on 2nd boss, wipes on final boss. Playing blm w/ trusts.

Not going to complain but if looking to polish it this dungeon has had more issues for me so far than Holminster.

Just unlocked Qitana Ravel earlier and hve had a few wipes on first boss as well from my character not dodging the left-right split room mechanic.
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