Posts: 522
Threads: 35
Joined: Sep 2013
10-05-2013, 06:58 PM
(This post was last modified: 10-05-2013, 06:59 PM by odano1988.)
i think i got grinding to work. Only issue I have now is im on an archer and he runs into melee to attack...or to summon yoru chocobo?
Posts: 642
Threads: 7
Joined: Sep 2012
Range issue is being worked on as we speak.
Frankly, my dear, I don't give a damn...
Is there a way to detect currently if your pet is alive (Arcanist)? Also, I cannot get EnergyDrain to work. I have the skill set to enabled and have it set to the second position in my skill manager and have saved the 'current profile.'
I love the meshes. Very unique and very well done. Thanks.
Posts: 40
Threads: 0
Joined: May 2013
Cool stuff so far! I love the mesh editor; you guys have come a long way since RiftMinion. :)
Few things I've noticed (some of this might be stuff I missed or scripted around, I haven't played with it too much just yet):
- Built-in way of mounting when moving between spots.
- It seemed like once the bot had its mind set on doing a FATE, it would continue making its way there even after the FATE had long since completed.
Posts: 522
Threads: 35
Joined: Sep 2013
10-06-2013, 12:25 AM
(This post was last modified: 10-06-2013, 12:35 AM by odano1988.)
anyone figure out how to summon the chocobo?
Also, I'm still running into range if there was a fix, is there somethign I need to do to change that?
The crashing after a few minutes is the only issue I have had when gathering but hey only just started beta
last mini patch has fixed crashing I think well improved it now running 15 mins rather than 4-5
Just wanted to post here as well. So far loving it, when it is active. I'm running two instances of FFXIV. Every so often, no matter what I'm doing, the account using MMOMinion will just close. I have to open everything back up and start again. The time it takes to close the 2nd instance running MMOMinion varies drastically from instantly to ~30 minutes.