Fantastic Tool, making it easy to jump back to marketboard etc. Although could allow us to delete saved coords? i made some mistakes in testing and want to tidy up my list.
Yeah I just saw those files, I Quite like that they are individual files like that, means people will be able to upload packs of teleport locations. I might start getting key locations like the guilds etc in a format that is fit for sharing.
Posts: 642
Threads: 7
Joined: Sep 2012
Btw, you're current way of executing TeleportToCursor will result in it being executed multiple times (one would need some real sick keypress/release to only trigger it once).
Best way to solve this is doing something like:
Code:
Teleport.KeyDown = false
function Teleport.Move3(event,tickcount)
if ( MeshManager:IsKeyPressed(160) ) then
if (not Teleport.KeyDown) then
GameHacks:TeleportToCursorPosition()
end
Teleport.KeyDown = true
else
Teleport.KeyDown = false
end
end
That way if it's false (not pressed) ==> teleports & sets it to true, then on next cycle (if still pressed) it's just again set to true but not actually teleporting. Then on release of the key it's actually released again in code too.
Frankly, my dear, I don't give a damn...
Anyone have Coords 4 WP Farming?
Posts: 96
Threads: 5
Joined: Oct 2013
Thank you dude, this help me alot at FATE grinding, though can be risky, but it's seems fine where there's just too many crowd on the fate area (like quarry mill, nobody would notice) where a single fate can be done within a few mins
As nice as this mod is just like Autorepair I wouldn't recommend using it. SE has a monitoring system built in similar to FFXI where if you go to far to fast your account get flagged. The auto repair script neglects to deduct gil from your account which could be a very big red flag in the future.