11-03-2013, 03:59 AM
Okay so I have thought about a few things that I would like to see added if it's possible.
First is a combat condition to use silencing or stun skills for when mobs cast spells. It'd be great for the user to define which skills they want to silence or stun. Something like fighting Chimera as a Bard, you'd want to silence Ram's Voice or Dragon's Voice depending on which you're assigned to but you'd specifically want to ONLY silence that particular one. Perhaps a string entry to type in the name of the spell to silence? Perhaps make an option to silence all spells that are cast as well, so we can choose to silence one thing or multiple things? I don't know if this can be scripted with an LUA module or not.
I'd also like to see another combat condition for healing multiple party members. Like cure 3 can heal your target AND allies near your target and medica can heal allies near you. So when you guys implement a heal assist mode, some function to see the health of nearby allies and the health of allies near target, would be helpful in fleshing out a competent healer.
Another is TP rest
Another is the ability to use skills when TP is greater than or lesser than X amount like MP and HP are set in the skill manager.
Another is the ability to use pet abilities just like normal skills. Playing as a scholar, your summon can do a better job if you manually control it for healing. It'd be nice to be able to heal someone simultaneously or two different targets at the same time.
First is a combat condition to use silencing or stun skills for when mobs cast spells. It'd be great for the user to define which skills they want to silence or stun. Something like fighting Chimera as a Bard, you'd want to silence Ram's Voice or Dragon's Voice depending on which you're assigned to but you'd specifically want to ONLY silence that particular one. Perhaps a string entry to type in the name of the spell to silence? Perhaps make an option to silence all spells that are cast as well, so we can choose to silence one thing or multiple things? I don't know if this can be scripted with an LUA module or not.
I'd also like to see another combat condition for healing multiple party members. Like cure 3 can heal your target AND allies near your target and medica can heal allies near you. So when you guys implement a heal assist mode, some function to see the health of nearby allies and the health of allies near target, would be helpful in fleshing out a competent healer.
Another is TP rest
Another is the ability to use skills when TP is greater than or lesser than X amount like MP and HP are set in the skill manager.
Another is the ability to use pet abilities just like normal skills. Playing as a scholar, your summon can do a better job if you manually control it for healing. It'd be nice to be able to heal someone simultaneously or two different targets at the same time.