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Changelog (Updated 30/06/14)
Nice update.. haven't tested it yet. will do later tonight, key's inc :P
But i miss one big thing i was really hoping to see now.... Combat movement.. at least some.. it's not listed in the change log, maybe its already in ....
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where can i find the on/off indicator? i dont see it anywhere

EDIT:
nvm, saw it.
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So the assist bot won't auto target people to heal? I have to target a mob to heal still? Meaning, I can't just stand in a big group of people and the bot will go nuts healing everyone without me targeting a mob. Can we get an assist mode to auto target ally with lowest health like how theres a setting to target mob with lowest health?
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Can't wait to see the full potential of this nav, cuz currently its crap, and much more bot-like than the beta. next time i think it might be wise to develop features to their full potential before a public release.
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the beta version was better.... this navigation all it does it move wierd and bad.... i was having no problem with fates in South Shroud... now it looks extremely weird and bad.
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(11-09-2013, 12:23 AM)christianrodher Wrote:  the beta version was better.... now it looks extremely weird and bad.
i can say about Asist too , no matter what you targeting, he try use skills from profile its impossible to use any quest item or in some dungeon which require interact with something so i have to turn of bot every time, before update he never do such thing Complaint
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(11-09-2013, 07:05 AM)Riptalon Wrote:  
(11-09-2013, 12:23 AM)christianrodher Wrote:  the beta version was better.... now it looks extremely weird and bad.
i can say about Asist too , no matter what you targeting, he try use skills from profile its impossible to use any quest item or in some dungeon which require interact with something so i have to turn of bot every time, before update he never do such thing Complaint

After they fixed the most important issue, i also would love to see this fixed.

What i see so far:

Target lock and facing <---- we don't need this, this is a hell to play, we just need casting :P for those as healing i might be helpful to have auto target, but even then i don't think i would like it is now. When you target a Mob, player etc. Skillmanger/assist keeps you focused on this target and you can only run in a circle around it.

Quest items, dungeon items and or NPC's who give choices you have to turn of assist or it goes crazy.

this is what i found so far on Assist mode, my questing is : Is it possible to add a check box manual targeting and a box for auto face target, might solve this issue with assisted play.
or release it as a single module separate from the bot so it doesn't use auto face target etc..

Nav system: randomness...
It have a little improvement over the last hot fix you guys made, but still i see 45 degree sharp zigzags short after one another, mostly at gates and rocks, at long distance it seems to make like 30Y and then move 45 degree left and then 3y further a 45 degree right, doable but still to botish imo.

Combat movement:
Don't mind the bot standing still at fights but love to see it move out of danger marks on the ground.
If seen also manny jumps after and before a kill, seems like a stuck (unstuck movement) but it happens on clear and free meshes, not bugging me right now, but might be in the future :P

Fates: doing fine i guess, not really looked at those, for what i've seen not big alarming stuff.

Overall a pretty nice job at a release, in time i think this will be awesome
+ rep guys for the good job so far and hope the little stuff get adjusted day by day for aslong it's possible ofc.
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please post bugs and requests in the correct area :P

Setfacing will be removed from asssit mode, and we already changed the pathing stuff, and added a checkbox if you want to enable random paths in general settings
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(11-10-2013, 12:25 AM)Powder Wrote:  please post bugs and requests in the correct area :P

Setfacing will be removed from asssit mode, and we already changed the pathing stuff, and added a checkbox if you want to enable random paths in general settings

Ohw.. didn't noticed it yet, will update asap :)
Thx for the awesome fast fixing!
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Correct zigzags urgently
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