Posts: 6,540
Threads: 67
Joined: Nov 2013
i can make one up tomorrow night maybe.
Posts: 6,540
Threads: 67
Joined: Nov 2013
in the script just change at each encounter kill=true to kill=false till the last encounter.
Posts: 108
Threads: 23
Joined: May 2013
How does this script coming out any news?
is is good gill farm ?
Posts: 6,540
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Joined: Nov 2013
its about 700 gil per run and it takes my group about 1min per run so 2800 gil per run in 1min. so each group avg about 168k an hour.
Posts: 55
Threads: 17
Joined: Nov 2013
i think you need 35s load time(enter and leave) and 15s pull time.
Posts: 6,540
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Joined: Nov 2013
wow my enter and leave is 10s but i have an SSD so my load times are almost instant 35s is crazy long.
Posts: 522
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Joined: Sep 2013
My ssd is pretty good and I have mine set to 10/25 for whatever reason leave takes forecer
Posts: 6,540
Threads: 67
Joined: Nov 2013
the leave time is how long it will wait after it leaves the dungeon before requeuing for the dungeon again. and enter time is the amount of time it waits after loading in before it teleports to the first waypoint, is my basic understanding. I have my enter time 10000 and my leave time is 15000. but thats the point of these timers is so you can tweak it for your system.
Posts: 522
Threads: 35
Joined: Sep 2013
My worst problen is one bot always ends up in a permanent black loading screen can't run it more then 8-10 hours straight without it happenibg