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[Module] Atma Tracker v1.3.1 (AFK Atma Hunting) 4/05/14
#11
(03-31-2014, 07:09 PM)Iceman Wrote:  I only have 1 Atma at the moment which is the Water Bearer. But checking the log there is no Atma in Central Shroud that i can see in my Log so not sure why else it would look to teleport there?

Check the post above.
#12
Ahh fantastic never even realise that this was an issue. WOrking find i would imagine then. Keep you posted and thanks again!
#13
I could probably implement this into my addon if you don't want to maintain the code, and don't mind me borrowing parts of it. It fits with some things I am adding soon anyway.
#14
I will maintain it for a little bit longer. Friends in FC use it and my roommate probably will too. I'll let you know though.

v1.1 about to be posted.
#15
Awesome bro awesome
#16
This addon is amazing!! thx you

But i'm having a little issue.... my character is mounting my chocobo directly after FATE and move to the other one even when i get my ATMA and doesnt teleport to the next area. Any help? Im new to this bot so i may have missed something.


Also since new update there is a fail in the script in atma.lua line 360 "actionaTrklist" (a nil value)
#17
I pulled 1.1 down because of some errors. Sorry about that.

Check out the new 1.1.1 . These issues have been addressed.
I will smooth out the code after Wednesday, I have a test coming up and am a college student :(
#18
For some reason this addon keeps crashing my game.
#19
Which version?
Are you able to read the console output?
#20
some things crash minion for me. guildwork plugin, bolter, etc all crash the game if they are running when i launch minion
 


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