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04-28-2014, 04:28 PM
(This post was last modified: 04-29-2014, 10:07 AM by KaWeNGoD.)
Simple post to explain simple module:
Simple module to enable/disable extra modules.
Click on button to enable/disable module.
Apply Changes.
Good Luck! :P
V1.1:
ModuleManager.zip (Size: 2.26 KB / Downloads: 128)
Posts: 32
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Posts: 244
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04-29-2014, 04:53 AM
(This post was last modified: 04-29-2014, 04:54 AM by crayfish.)
Doesn't seem to work when I click disable the console give me
D = 1
failed with [string "C:\Users\Monday\Desktop\FFXIVMinion\LuaMods\/ModuleManager/module_manager.lua"]:162: attempt to concatenate field 'dependencies' (a nil value)
What's wrong?
Great. What I was looking for.
Thank you very much.
Posts: 107
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(04-29-2014, 04:53 AM)crayfish Wrote: Doesn't seem to work when I click disable the console give me
D = 1
failed with [string "C:\Users\Monday\Desktop\FFXIVMinion\LuaMods\/ModuleManager/module_manager.lua"]:162: attempt to concatenate field 'dependencies' (a nil value)
What's wrong?
What module are you trying to disable?? I update source with some verifications.
Posts: 244
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Joined: Feb 2014
(04-29-2014, 10:05 AM)KaWeNGoD Wrote: (04-29-2014, 04:53 AM)crayfish Wrote: Doesn't seem to work when I click disable the console give me
D = 1
failed with [string "C:\Users\Monday\Desktop\FFXIVMinion\LuaMods\/ModuleManager/module_manager.lua"]:162: attempt to concatenate field 'dependencies' (a nil value)
What's wrong?
What module are you trying to disable?? I update source with some verifications.
1.1 seems to fix it. I was trying to disable teleport one.
Posts: 389
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04-29-2014, 06:23 PM
(This post was last modified: 04-29-2014, 06:24 PM by automationarmy.)
Very awesome' will be super useful when we have more modules!
Now if we can just get modules not opening on startup by default coupled with windows holding their place - we may be onto something :) either way thank you for your work on behalf of everyone