Thread Rating:
  • 1 Vote(s) - 1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Module] ModuleManager 1.0
#1
Config 
Simple post to explain simple module:

Simple module to enable/disable extra modules.

Click on button to enable/disable module.

Apply Changes.

Good Luck! :P

V1.1:
.zip   ModuleManager.zip (Size: 2.26 KB / Downloads: 128)
#2
Thank you!
#3
Doesn't seem to work when I click disable the console give me
D = 1
failed with [string "C:\Users\Monday\Desktop\FFXIVMinion\LuaMods\/ModuleManager/module_manager.lua"]:162: attempt to concatenate field 'dependencies' (a nil value)

What's wrong?
#4
Great. What I was looking for.
Thank you very much.
#5
(04-29-2014, 04:53 AM)crayfish Wrote:  Doesn't seem to work when I click disable the console give me
D = 1
failed with [string "C:\Users\Monday\Desktop\FFXIVMinion\LuaMods\/ModuleManager/module_manager.lua"]:162: attempt to concatenate field 'dependencies' (a nil value)

What's wrong?

What module are you trying to disable?? I update source with some verifications.
#6
(04-29-2014, 10:05 AM)KaWeNGoD Wrote:  
(04-29-2014, 04:53 AM)crayfish Wrote:  Doesn't seem to work when I click disable the console give me
D = 1
failed with [string "C:\Users\Monday\Desktop\FFXIVMinion\LuaMods\/ModuleManager/module_manager.lua"]:162: attempt to concatenate field 'dependencies' (a nil value)

What's wrong?

What module are you trying to disable?? I update source with some verifications.

1.1 seems to fix it. I was trying to disable teleport one.
#7
Very awesome' will be super useful when we have more modules!

Now if we can just get modules not opening on startup by default coupled with windows holding their place - we may be onto something :) either way thank you for your work on behalf of everyone
 


Forum Jump:


Users browsing this thread: 3 Guest(s)

We help you win the game.

FFXIV Bot and More.

 

Products