In order to really kick it up a notch, we've been wanting to remove the artificial delays and the sequential processing limitations that Quest mode currently has. To do this, we had to allow some more profile customization, pull and use more data from the client, evaluate it differently, re-run practically all quests to figure out how use this data, and lastly, many more hours of testing (*yawn*).
The end-result is:
Me and Latty started working on this, not really knowing if it would be possible, but it has gone very well in all testing.
f3re deserves a lot of credit here for the well-built framework for Quest, it made it much easier to alter.
We are currently re-developing the 1-15 profiles, and Latty will be adjusting all his 15+ profiles.
In the meantime, while we work, here's a little teaser video.
The end-result is:
- Multi-Questing (Completes/processes multiple quests simultaneously, like a real player).
- Artificial delays have been removed for all but the bare-essentials, leveling time decreased significantly.
- Nearly endless profile customization for content providers.
Me and Latty started working on this, not really knowing if it would be possible, but it has gone very well in all testing.
f3re deserves a lot of credit here for the well-built framework for Quest, it made it much easier to alter.
We are currently re-developing the 1-15 profiles, and Latty will be adjusting all his 15+ profiles.
In the meantime, while we work, here's a little teaser video.