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Tutorial-FFXIVMinion v1.5 "Duty Mode"( Tasks & Directives - Profile Building Guide)
#41
you just use the ingame ui for the bot the Profile manager. fill in the blanks.
#42
I know there is an avoidpos setting now and after looking at a profile with this in I was wondering once you put some coords in will it avoid every cast the boss does or is there a way to findout the cast IDs of moves and how do I use them? - I'm trying to build a FCoB profile.

TLDR: Please teach me how to use avoidpos.
#43
(01-13-2015, 12:56 AM)imabothonest Wrote:  I know there is an avoidpos setting now and after looking at a profile with this in I was wondering once you put some coords in will it avoid every cast the boss does or is there a way to findout the cast IDs of moves and how do I use them? - I'm trying to build a FCoB profile.

TLDR: Please teach me how to use avoidpos.


["avoid"] = "2103"; This is the ID of the spell you want to avoid from the Dev TP ingame.

["avoidTime"] = 3000; not needed all the time but this is used for the amount of time used to avoid after spell.

["avoidpos"] = { Obviuosly the pos to go when spell is cast.
["y"] = 12.619556427002;
["x"] = 145.55335998535;
["z"] = 240.13914489746;
["h"] = 2.7142128944397;

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#44
Hey Guys,

Kinda new to this and I have run in to some issues with making profiles. I am not sure if it is a tabbing or reloading issue, or what. The main problem I have having right now is with loot (I guess others have too).

I am starting by just adding a loot encounter to the Haukke_HM profile that is floating around and provided lovingly by others. I have added the following as a final encounter after the last boss:

[9] = {
["doWait"] = true;
["radius"] = 35;
["taskFunction"] = "ffxiv_duty_loot_task.Create";
["waitTime"] = 5000;
["failTime"] = 5000;
["startPos"] = {
["General"] = {
["y"] = -6.8000354766846;
["x"] = -1.3481001853943;
["z"] = 0.21672140061855;
["h"] = 1.6250151395798;
};
};
["lootid"] = 253;
};

It is the right contentid from what I can tell, there is a decent wait time, the pos is right next to the chest and there is a huge radius to make sure I don't miss it.

At this point it just acts like it isn't there at all and just exits. Anything anyone sees that would be obvious here?

Thanks!
#45
-edit repetative
#46
double check the unique id in the dev monitor when you target the chest.
 


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