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Paranoid mode implementation
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I got the 30 yaw bit from http://www.mmominion.com/Thread-Tutorial...d-Settings

It's funny I can't find the post which suggested it checked 50 objects. Maybe it's gone, I will look for it if you'd like.

I have done some testing. I believe paranoid mode works well in low-latency internet service situations, as it checks the whole minimap.

However, with lag spikes, an absolute paranoid mode would account for the (maximum) distance a player could ever possibly legitimately close in on your current position without it registering on your minimap (and possibly theirs) before you teleport. I want it to account for latency. I do not know the units for this, but the increase in distance I am looking for should correlate with about a 500ms lag spike. This is likely only a small distance, where adding 1-3 should suffice. In the event that someone were to receive your location data before you receive theirs the check can fail. This may only be 1/1000 teleports, so perhaps I am indeed too paranoid.

I would actually propose implementing it in general if I haven't supposed more than I know, to keep the community safer as a whole. Just an idea.
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Messages In This Thread
Paranoid mode implementation - by Namnaf - 07-04-2015, 07:28 PM
RE: Paranoid mode implementation - by Latty79 - 07-04-2015, 07:40 PM
RE: Paranoid mode implementation - by Namnaf - 07-04-2015, 07:54 PM
RE: Paranoid mode implementation - by Namnaf - 07-04-2015, 09:15 PM
RE: Paranoid mode implementation - by Ace - 07-04-2015, 09:39 PM
RE: Paranoid mode implementation - by Namnaf - 07-04-2015, 09:42 PM

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