08-04-2015, 03:54 PM
Sorry it was just a snippet of an old Haukke Manor profile as an example
What I was trying to say was Step 1 (kill mob) would work, but Step 2 (interact) / Step 3 (loot) will not as the duty profile ends as soon as Step 1 is complete, fixing EncounterIndex values didnt help either
Code:
-- Persistent Data
local multiRefObjects = {
} -- multiRefObjects
local obj1 = {
["Category"] = 1;
["MapID"] = 166;
["Independent"] = true;
["EncounterIndex"] = 0;
["Encounters"] = {
[1] = {
["radius"] = 25;
["taskFunction"] = "ffxiv_duty_kill_task.Create";
["waitTime"] = 3000;
["failTime"] = 5000;
["doKill"] = true;
["startPos"] = {
["General"] = {
["x"] = 16.052814483643;
["y"] = 6.2000050544739;
["z"] = 3.7195150852203;
["h"] = -2.0878005027771;
};
};
["bossIDs"] = "423";
};
[2] = {
["radius"] = 15;
["waitTime"] = 1000;
["failTime"] = 3000;
["taskFunction"] = "ffxiv_task_interact.Create";
["startPos"] = {
["General"] = {
["x"] = 13.701915740967;
["y"] = -1.1920928955078;
["z"] = 2.2300119400024;
["h"] = -2.0982728004456;
};
};
["interactid"] = 2000324;
};
[3] = {
["radius"] = 3;
["waitTime"] = 1000;
["failTime"] = 5000;
["taskFunction"] = "ffxiv_task_loot.Create";
["startPos"] = {
["General"] = {
["x"] = 15.56104183197;
["y"] = 0;
["z"] = 0.22389940917492;
["h"] = 2.3631153106689;
};
};
["lootid"] = 73;
};
What I was trying to say was Step 1 (kill mob) would work, but Step 2 (interact) / Step 3 (loot) will not as the duty profile ends as soon as Step 1 is complete, fixing EncounterIndex values didnt help either