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[Module] Crafting Tool v2.1.1 + FIX 2 <18/11/2013>
#26
(10-21-2013, 03:17 PM)overture2112 Wrote:  ymko: I fixed some bugs with regard to usage of Master's Mend I vs II and using data from previous synths of the same items. I sent a pull request on github with the changes.

R3P0: What's the earliest level at which you can 100% HQ with just a static ordering of abilities, and would you mind posting it?

Since all lua addons are open source by nature, anyone can see the code and thus the ability order if someone implemented it.

For guaranteed 50 you need to have multiple crafts leveled as well as 1 class at 50.

Cul 37, BSM 15, Gold 15, leather 15, and ALC 15 + 1 craft at 50 otherwise it does not work due to the amount of CP needed to make this method work.

For 80/80 Durability
You build an inner Quite Stack and alternate Tricks of the Trade in between every turn
Pop Steady Hand II to add 30% completion chance to Hasty Hand
Do this until Steady hand II runs out pop Steady Hand II again and repeat Hasty Hand stack
at 20/80 Durability pop Masters Mend II
Continue on 3-4 more times rotating Hasty hand with Tricks (by this time you may or may not be full Quality if not pop Great strides and Advanced touch)
Pop Rumination to restore CP, Pop Masters Mend, Finish with Basic Synth 3-4x

keep in mind my crafts are 318 Craftsmanship + 318 Control so i can HQ 2 Star all the time, of course for 2 Star you use the BSM ability to lower the level of the synth for a few turns

If Durability is 40/40 use Waste not II if you have it to make it 80/80
 


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RE: [Module] Crafting Tool [20/10/2013] v1.4 HOTFIX - by R3P0 - 10-21-2013, 04:45 PM

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