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[Module] Crafting Tool v2.1.1 + FIX 2 <18/11/2013>
(10-30-2013, 01:26 AM)gawc Wrote:  My Carpenter just sits there, after starting craft, but nothing happening.

spamming in the console this line:
failed with [string "path to dir"]:605: attempt to perform arithmetic on local 'level' (a nil value)

You need to fill in values for Item Level, Craftsmanship and Control (until I can pull those from the API, they must be manually entered).

(10-30-2013, 12:47 AM)Hairyogre Wrote:  Dannuic,
Yeah I double checked and get the same occasional failure on my 17 Arm. My 27 Weaver is even worse, failing any time the craft ends with a cp less than what's necessary to cast a touch. If the craft gets 100% quality before running out of cp, it finishes as expected, otherwise it stops with the same error. I'm going to play with my buff settings as that's the major difference between the weaver and the armorer.

================

Even after tweaking the buffs it's still happening though much more occasionally. It looks like the mod is failing on casting a buff it believes it should be able to cast...as in it doesn't believe I'm actually out of cp?

By the way, the HQ success rate is significantly higher, so you made a lot of progress there =).

Hmm, Try removing the 'and playerCP > 24' from line 469 and see where that leaves you. You would still have nil checks later on, which should account for lag.

EDIT: Oh! I know why your WVR is failing. I put this in my patch notes, but I removed the requirement for CP because otherwise Hasty Touch will require CP to use (even though it won't actually spend it). You need to add 'and playerCP > 17' back in to the if check on line 467. This is what I was talking about when I was saying the current design doesn't quite do CP checks where it needs to.
 


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RE: [Module] Crafting Tool v1.5.3 [30/10/2013] - by dannuic - 10-30-2013, 01:37 AM

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