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[Module] Crafting Tool v2.1.1 + FIX 2 <18/11/2013>
(11-07-2013, 04:35 PM)Hairyogre Wrote:  
(11-07-2013, 04:29 PM)ymko Wrote:  
(11-07-2013, 03:50 PM)Hairyogre Wrote:  
(11-07-2013, 03:36 PM)ymko Wrote:  Do you mean an option with:
max durability <=
max durability >=
?
That would do it =). AFAIK, the game only has very set levels of max durability, ie 40, 70, etc. So unless you want to future-proof the mod or use <= / >= for consistency, just a "max durability =" condition should do the trick.
There is a skill that increases max durability, i believe :P
Is there? I guess that's not really a surprise (you can't go by me, my highest couple of crafter skills are in the 40s). Besides, the "=" wouldn't work well as the approach for 70s and 80s are the same AFAIK. You need >=70 AND <=80 to meet that criteria without layering tons of duplicate skills. So yeah, the flexibility of your standard approach would work best =).
^_^
 


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RE: [Module] Crafting Tool v2.0.2 <05/11/2013> - by ymko - 11-07-2013, 04:38 PM

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