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Gatherable entity level
#2
GetNearestGatherable checks the passed in minlevel/maxlevel values against the level of the nodes within range of the entitylist. The devmonitor might not be updated with the correct node level values...we had to do a fix on those a few weeks ago and the devmonitor might be lagging behind. If you select a node, grab the pointer like

Code:
nodeTarget = Player:GetTarget()
d(nodeTarget.level)

does it print out the correct node level?
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Messages In This Thread
Gatherable entity level - by flawd - 11-17-2013, 01:52 AM
RE: Gatherable entity level - by ferenz - 11-17-2013, 02:02 AM
RE: Gatherable entity level - by flawd - 11-17-2013, 02:13 AM

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